still going


Made more progress. Had a brain battle. Its point were like "I don't want to do this" but I won. It's a bit overwhelming with work, uni and life but I am trying to work on little things everyday.

The basic gameplay engine is basically done, I need to code some more monsters behaviours. So far the only plugin I have used is Yanfly's restrict region, which was really useful to avoid the mobs ganging up on the player as soon as the level started. It could have been done in other ways, but the use of plugin was super intuitive and easy.


The adventure side is still missing a lot: altough I want it simple, I still need to add some events to justify its existence.

I am thinking to make a score system that awards you with money after each arcade stage, based on time and lives left (or maybe just lifes if I am lazy lol. It would serve both as a primitive score system and it will solve the issue of how to provide the player with money to spend.

Adding features intensifies.

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